School of Engineering, RMIT University, Melbourne, Australia
Abstract:Photorealistic style transfer aims to match the color and tone of an input image to that of a style target while preserving the content and details of the original scene. Although existing large image models can facilitate these kinds of appearance edits, their high computational demands, potential for hallucinations, and limited user control make them unsuitable for high-resolution, real-time workflows. We introduce Hist2Style, a bilateral-grid formulation for fast, edge-aware stylization that preserves visual fidelity by constraining operations to locally affine transforms in bilateral space. Our model distills a large image editing model into a lightweight network by training on a large supervised corpus generated with language and vision-language models, targeting spatially varying color edits. The network conditions on a histogram-based embedding of the style target to provide an interpretable interface for adjusting the output style by modifying the target color distribution. Overall, Hist2Style maintains content structure by construction, avoids hallucinations, and supports real-time, high-resolution photorealistic stylization with interactive user-controllable color and tone adjustments.
Abstract:Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes--covering a new scene at more than 15x lower cost than teleoperation--to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.
Abstract:Industrial recommender systems increasingly leverage lifelong user behavior histories and rich multi-modal content to capture evolving user preferences. However, effectively integrating multi-modal features into lifelong interest modeling remains challenging due to the inherent misalignment between multi-modal and collaborative spaces. Existing paradigms typically rely on separate modeling of multi-modal sequence and behavior sequence, and late fusion to alleviate the modality gap, which results in coarse-grained multi-modal representation and limited integration. In this paper, we propose SIREN, a unified multi-granularity semantic interaction framework for multi-modal lifelong user interest modeling. In the General Search Unit stage, we introduce two alternative retrieval strategies: multi-modal similarity-based soft retrieval for retrieval effectiveness, and Semantic ID (SemID)-based hard retrieval for efficient industrial serving. For the Exact Search Unit stage, we explicitly incorporate target-aware relevance via coarse similarity buckets and fine-grained prefix-encoded SemIDs, enabling unified interaction with collaborative ID features within the target-conditioned transformer architecture. Extensive experiments on the offline dataset demonstrate that SIREN achieves a state-of-the-art GAUC. Online A/B tests further demonstrate consistent GMV gains across multiple production scenarios, including +2.28% in Weixin Moments, +3.87% in Weixin Official Accounts, and +1.61% in Weixin Channels. From July 2025, SIREN has been fully launched for full-traffic serving in Tencent's advertising platform.
Abstract:Traditional whole slide image (WSI) analysis methods typically rely on the multiple instance learning (MIL) paradigm, which extracts patch-level features at high magnification and aggregates them for slide-level prediction. However, such exhaustive patch-level processing is computationally expensive, severely limiting the efficiency and scalability of WSI analysis. To address this challenge, we propose PathCTM (a Pathology-oriented Continuous Thought Model) that enables token-efficient scale-space continuous reasoning for gigapixel WSIs. PathCTM formulates diagnostic inference as a dynamic sequential information pursuit. It progressively transitions from low-magnification global to high-magnification local inspection, and adaptively terminates inference when sufficient evidence is gathered to effectively bound decision uncertainty. Specifically, it uses conditional computation for dynamic scale switching with attention-guided region pruning, coupled with confidence-aware early stopping. Extensive experiments demonstrate that, compared with standard MIL-based methods, PathCTM reduces the number of required image patches by 95.95% and shortens inference time by approximately 95.62%, while maintaining AUC without degradation. Code is available at https://github.com/JSGe-AI/PathCTM.
Abstract:Human-in-the-loop reinforcement learning systems achieve near-perfect success on the workstation where they are trained, but collapse when the same robot is moved to a workstation a few meters away due to shifts in the visual input distribution caused by new lamp positions and window light. Re-collecting demonstrations and re-running HIL on every workstation is incompatible with deployment, and naively fine-tuning on shifted-light data triggers catastrophic forgetting of the source workstation. To close this cross-domain gap, we present RoHIL, an offline fine-tuning framework that uses no extra real-robot interaction. RoHIL combines (i) a world-model-based image relighter that re-synthesises the visual stream of source-workstation trajectories under multiple virtual HDRI environments, leaving actions and rewards real; (ii) Illumination-Retention Replay (IRR), a data-level anti-forgetting mechanism that interleaves relit adaptation transitions with original-light retention transitions to preserve source-workstation Bellman coverage; and (iii) an anchored Bellman-actor regulariser that constrains representation and policy drift from the original source-workstation policy. Across four real-robot manipulation tasks under significant cross-workstation illumination variations, RoHIL substantially improves shifted-light performance where standard HIL-RL collapses, while preserving source-workstation performance, eliminating the need to re-collect data and retrain for every new workstation and environment. Project page: https://anonymous4365.github.io/RoHIL/
Abstract:Masked diffusion language models enable parallel token generation and offer improved decoding efficiency over autoregressive models. However, their performance degrades significantly when generating multiple tokens simultaneously, due to a mismatch between token-level training objectives and joint sequence consistency. In this paper, we propose ME-DLM, an edit-based refinement framework that augments diffusion generation with lightweight post-editing steps. After producing an initial complete response, the model refines it through minimal edit operations, including replacement, deletion, and insertion, conditioned on the full sequence. Training supervision is derived from edit distance, providing a deterministic signal under a fixed canonicalization scheme for learning minimal corrections. This approach encourages sequence-level consistency through globally conditioned edits while preserving the efficiency benefits of parallel diffusion decoding. Extensive experiments demonstrate that ME-DLM improves the quality and robustness of multi-token parallel generation. In particular, when built upon LLaDA, our method achieves consistent gains of 11.6 points on HumanEval and 33.6 points on GSM8K while using one-eighth of the total diffusion steps. Code is available at https://github.com/renhouxing/ME-DLM.
Abstract:Have you ever post-trained a generalist vision-language-action (VLA) policy on a small demonstration dataset, only to find that it stops responding to new instructions and is limited to behaviors observed during post-training? We identify this phenomenon as lock-in: after low-data, supervised fine-tuning (SFT), the policy becomes overly specialized to the post-training data and fails to generalize to novel instructions, manifesting as concept lock-in (fixation on training objects/attributes) and spatial lock-in (fixation on training spatial targets). Many existing remedies introduce additional supervision signals, such as those derived from foundation models or auxiliary objectives, or rely on augmented datasets to recover generalization. In this paper, we show that the policy's internal pre-trained knowledge is sufficient: DeLock mitigates lock-in by preserving visual grounding during post-training and applying test-time contrastive prompt guidance to steer the policy's denoising dynamics according to novel instructions. Across eight simulation and real-world evaluations, DeLock consistently outperforms strong baselines and matches or exceeds the performance of a state-of-the-art generalist policy post-trained with substantially more curated demonstrations.
Abstract:Table annotation is crucial for making web and enterprise tables usable in downstream NLP applications. Unlike textual data where learning semantically rich token or sentence embeddings often suffice, tables are structured combinations of columns wherein useful representations must jointly capture column's semantics and the inter-column relationships. Existing models learn by linearizing the 2D table into a 1D token sequence and encoding it with pretrained language models (PLMs) such as BERT. However, this leads to limited semantic quality and weaker generalization to unseen or rare values compared to modern LLMs, and degraded structural modeling due to 2D-to-1D flattening and context-length constraints. We propose TabEmb, which directly targets these limitations by decoupling semantic encoding from structural modeling. An LLM first produces semantically rich embeddings for each column, and a graph-based module over columns then injects relationships into the embeddings, yielding joint semantic-tructural representations for table annotation. Experiments show that TabEmb consistently outperforms strong baselines on different table annotation tasks. Source code and datasets are available at https://github.com/hoseinzadeehsan/TabEmb
Abstract:Reconfigurable intelligent surfaces (RISs) have recently attracted interest for non-terrestrial networks (NTNs), especially for improving satellite communication performance. However, RIS-assisted urban NTN designs that jointly support reliable communication and user positioning under blockage, while maintaining low online complexity, remain limited. This paper proposes a blockage-aware and shadowing-aware RIS-assisted framework for joint communication and positioning in an urban low-Earth-orbit (LEO) satellite downlink. A terrestrial RIS is used both to reinforce the blockage-sensitive satellite--user link and to create an additional reflected path that enhances delay-domain positioning observability. We develop a reduced two-dimensional positioning model based on the direct-path delay and the RIS-assisted excess delay, and combine the resulting position error bound (PEB) with the received signal-to-noise ratio (SNR) into a unified utility. A blockage-aware three-mode policy then adapts RIS operation among communication-oriented, balanced, and positioning-oriented modes according to the direct-link condition. To improve robustness, spatially correlated RIS--user shadowing is tracked across coherence blocks using a state-space model and a scalar Kalman filter, and the filtered estimate is used in a robust codebook-based RIS selection strategy with low online complexity. Numerical results show that the proposed framework provides a controllable SNR--PEB tradeoff, improves positioning accuracy while maintaining competitive SNR, stabilizes codeword selection under shadowing uncertainty, and increases joint success probability with RIS size and phase resolution, with diminishing returns at high hardware complexity.
Abstract:Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.